Exploring 128 Sprites On Spectrum Next
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- The
- We drew our 'Chibiko' mascot to the screen before, but this time we're going to improve the algorithm. First we'll add '
- Written some map tools to generate tiles and map data and though I'd have a go on combining 4
- I was playing around with what is possible using the new features of the
- Note in the video I say CORE001.BIN and this should actually be CORE001.BIT Here is a quick run through on how to flash an ...
In-Depth Information on 128 Sprites On Spectrum Next
See https://luckyredfish.com for my game development blog. https://www.specnext.com/forum/viewtopic.php?f=17&t=1198&p=7615#p7615 Allen Albright - " The main thing I wanted to look at ... A quick example of some code I`m working on for the Today we're going to be looking at the
I found this indie game the other day, released originally a few years back for the ZX
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