Exploring A Simple Fps Raycaster Engine In C

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  • Updates include: added slightly better perspective, allows for multi-level walls, different coloured shapes, and the all important ...
  • Quick hack-a-day project. No texturing yet, Maps are generated using a cellular automaton. All maths is done using vector ...
  • Source code: https://github.com/roneyrogerio/cub3D.
  • So there's a bit of a debate out there as to whether or not the Doom
  • This project implements

In-Depth Information on A Simple Fps Raycaster Engine In C

After watching javidx9's great tutorial on creating I'm happy to share my Raycaster written in C with SDL Finally fully corrected the perspective issue I was having! If you watch the previous videos, you will see that annoying "curvature" ...

With a bit of time on my hands, I decided to have a go at making a 3D

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