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  • Third episode of the
  • This is a tutorial of one way to do
  • The scene is divided into layers. Each layer is using a batch renderer to draw things. Textures are stored using texture atlases.
  • Hello! Today we're looking at the
  • Epsilon

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Here's a look at my progress on a Parallax Mapping The default texture projection can lead to ugly texture stretching when paired with POM, especially on steep surfaces. Fortunately ... Devlog turned tutorial. Getting this vid out was very difficult. IRL hits like a truck. The sheer complexity of this video also added to it.

Here is a short introduction to my new and

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