Understanding Deferred Lighting With A Pointlight Traevaine Game Engine
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- A quick discussion of how I integrated
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- Video of our freshly implemented dynamic
- Deferred Lighting
- Just showing the
Detailed Analysis of Deferred Lighting With A Pointlight Traevaine Game Engine
This is a program I wrote in c++ which uses sfml to create a window and loading textures, assimp to import meshes, glew and glut ... In this video we show our new READ: I did NOT make this, I did however have insight into it whilst it was being worked on by Biohazard. I also added the ...
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