Exploring Deferred Shading With Dynamic Soft Shadows
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- C++ : Real time
- Some bloom effects with a fog field.
- This video presents the
- First Attempt at
- 4 point lights + 2 spot lights everything casts
In-Depth Information on Deferred Shading With Dynamic Soft Shadows
Gamma-correct OpenSceneGraph Other vids: https://www.youtube.com/watch?v=52nkpkVZt-g https://www.youtube.com/watch?v=e1r5VrDtG7k Interactive global ... WARNING!! SUDDEN SOUND EFFECTS! (better mute it altogether) ==== It is well-known that you can't use
OpenSceneGraph
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