Exploring Deferred Shading With Dynamic Soft Shadows

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  • C++ : Real time
  • Some bloom effects with a fog field.
  • This video presents the
  • First Attempt at
  • 4 point lights + 2 spot lights everything casts

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Gamma-correct OpenSceneGraph Other vids: https://www.youtube.com/watch?v=52nkpkVZt-g https://www.youtube.com/watch?v=e1r5VrDtG7k Interactive global ... WARNING!! SUDDEN SOUND EFFECTS! (better mute it altogether) ==== It is well-known that you can't use

OpenSceneGraph

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