Understanding Directx 11 Game Programming Project Wip 2 Custom Obj Loader

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  • seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/
  • Support on Patreon: https://patreon.com/pardcode C++ 3D
  • most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).
  • Graphic :
  • [DirectX 11] World, Grid, Camera, Cube

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Tutorial about converting and loading

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