Understanding Fallout 2 Unarmed Walkthrough Part 46 Consequences
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Key Takeaways about Fallout 2 Unarmed Walkthrough Part 46 Consequences
- Part
- Fallout 2 Walkthrough Unarmed Longplay Act 1 No Commentary
- Not much happening here: free the slaves, save Vic, barter for equipment space, reload because the junkies randomly attacked ...
- There is a little boy in Redding who keeps talking about how his father is the greatest magician alive. Well...I'm sorry, boy.
- Music used in this video : Anvil of Crom and Riders of Doom by Basil Poledouris Oblivion remix ...
Detailed Analysis of Fallout 2 Unarmed Walkthrough Part 46 Consequences
First of all I must apologize for my cheekiness. I was lazy and decided to leave all the Salvatore loot on their corpses , thinking I ... The Cat's Paw can raise 1 stat for an hour deppending on what you ask : oral, normal and the special request will raise strenght. Doctor Jubilee asks us for a very steep price for the painting but it's one of the ways to get to the holy Vault 13. There is a map ...
After looting the corpses outside (some of them with quite a lot of things of note, including a sniper rifle) we proceed the looting ...
That wraps up our extensive overview of Fallout 2 Unarmed Walkthrough Part 46 Consequences.