Exploring Img Tech Powervr Tile Based Deferred Rendering Secrets

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  • i wanted to share my implementation of
  • Alex Voica of
  • The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
  • Using the latest driver, it's still obvious that the Pascal GPU uses TBR. Especially on the toruses with the hexagon texture this is ...
  • Ahead of it's time,

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Vulkan maps to

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