Exploring Kohi 054 Transforms Vulkan Game Engine Series
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- In this video we define and create meshes in the engine.
- In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.
- This video details the setup and scaffolding process for Windows. Linux will be in the next video. Commit: ...
- In this video we implement the beginnings of a camera system, in preparation for the upcoming view system.
- This video continues the implementation of
In-Depth Information on Kohi 054 Transforms Vulkan Game Engine Series
In this video we define and add In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this video, we wrap up the shader system, integrate it into the material system, perform some interface simplification and ... In this video, we continue the construction of a flexible shader system by creating a generic renderer-level interface and prepare ...
Continuing from the last video, writeable textures are implemented.
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