Introduction to Modeling A Sci Fi Crate 2 0 Part 12
Let's dive into the details surrounding Modeling A Sci Fi Crate 2 0 Part 12. Bringing the
Modeling A Sci Fi Crate 2 0 Part 12 Comprehensive Overview
Duplicating, Mirroring, Packing UVs, and cleaning up your scene for the next stage. Detailing in Zbrush; exporting FBX high poly. Baking maps in Substance Painter - Chapters: 00:00 - Tutorial Overview 00:50 - Creating a New Project/Import Low-Poly ...
Part
Summary & Highlights for Modeling A Sci Fi Crate 2 0 Part 12
- Basics of painting textures in Substance - Chapters: 00:00 - Tutorial Overview & Review 03:02 - Viewing Mesh Maps & Texture ...
- Grab these
- Retoping the high poly for Zbrush.
- Streamlining the fencing process thru beveling.
- Part 2
That wraps up our extensive overview of Modeling A Sci Fi Crate 2 0 Part 12.