Exploring Ogre3d Self Shadowing With Opengl

Exploring Ogre3d Self Shadowing With Opengl reveals several interesting facts.

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In-Depth Information on Ogre3d Self Shadowing With Opengl

I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true). This video shows the This is a small scene that I made to learn basic (legacy) Percentage closer filtered

Ogre3D Scene : Terrain and Shadows

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