Understanding Opengl Tutorial 28 Parallax Occlusion Mapping
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- https://github.com/winogradoff/ParallaxMapping
- I implemented a lighting system which supports: * Light types, each with ambient, diffuse and specular colors, and attenuation ...
- Some experiments with Physically Based Rendering +
- Epsilon engine now supports koystick input! Also, a little sneak peak of the
- EDK3 by @pplux Based in: http://www.learnopengl.com/#!Advanced-Lighting/
Detailed Analysis of Opengl Tutorial 28 Parallax Occlusion Mapping
Simple procedural terrain rendering with displacement Hello again, its been a week or so. The last demo was kind of annoying because of keyboard short cuts so I've created a simple ui ...
Update on the
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