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Ok, a small update since the last one. Spent the last couple of hours rewriting the 3d projection system. I've fixed the issue I had ... Being developed in C++ with GDI So far I've implemented: OBJ File Support Model Mesh structure Vector2 and Vector3s Matrix ... This is a

GitHub page: https://github.com/brilliantgames/BG-C-

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  • This is a showcase of my
  • Quake
  • Yamagi Quake
  • I'm working on a
  • Documenting Half-Life's

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