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Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... This is a Just a small walk inside my procedurally generated

When I was a young'un trying to get into programming, my biggest source of inspiration was the pool of videos from ~2008

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  • With
  • Learn how to create a
  • Showcase of my in progress
  • OpenGL First-person Shooter Application
  • Today I'm gonna implement collision detection, UBOs for lights and the matrices, and splitscreen I run a Discord server called ...

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