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  • Regular Godot
  • Inspired by Sebastian Lague's "Coding Adventure: Ant and Slime Simulations": https://www.youtube.com/watch?v=X-iSQQgOd1A.
  • Boids (Bird-Like Objects) simulation written in C++ and OpenGL.
  • Compute Shader
  • A discussion of my work in progress game, Pebble, and how it's written. It's a 2D Falling Sand Cellular Automaton implemented in ...

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The A little look at the To further enhance your From Unanimous AI https://unanimous.ai/ What is the best way to make a decision as a group? A new collaboration technology ...

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