Exploring Tactics Rpg Pathfinding Devlog Etheldia Parasomnia Tower

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  • Hi. Working on cutscenes and vertical navigation in the form of staircases. Developed within Unity.
  • If you want to see some of my stuff for yourself. Check out these links: Discord: https://discord.gg/48q2vC9mJn
  • High quality version can be found on my website, at http://www.mephlabs.com/page/tactic_media Excuse the framerate on this ...
  • Paradoks Astar + avoidance showing local avoidance Featuring: - Soldier 3D model - Cube Mapping Models - Cube Atlas Texture ...
  • Paradoks Astar + avoidance showing local avoidance.

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Etheldia Etheldia Patreon: https://www.patreon.com/user?u=28674164 Ko-fi: https://ko-fi.com/gregdevstuff Twitter: https://twitter.com/GregDevStuff1 ... Paradoks Astar + avoidance showing the queuing behavior.

Wherein I discuss my progress and aspirations for my realtime

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