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  • [sorry for the audio issues!] http://vittorioromeo.info Addendum video to: http://www.youtube.com/watch?v=7HY_SqqaoL4 This is a ...
  • Broad Collision Detection Through Spatial Partitioning
  • source code https://github.com/MarcusMathiassen/P2D.
  • This tools is use to debug
  • An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ...

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[sorry for the audio issues!] http://vittorioromeo.info/ A Collision Detection | Spatial Partitioning Simpler than Quad-Trees, I think my PC started to struggle with this one...

http://www.vbforums.com/showthread.php?873723-VB6-

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