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  • Elliott Mitchell of Vermont Digital Arts shows how non-technical types can use Asset Store assets, editor tools and reference ...

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Anton Hand (RUST LTD.) talks about currently available approaches for realizing PBR in Unity, Roger Miller (Collective Mass) talks about how you should set up a framework for game Renaldas Zioma and Erland Körner of Unity and Wes McDermott of Allegorithmic explain the principles behind From the creators of School of Dragons, the wildly popular MMORPG

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