Exploring Writing A Physics Engine From Scratch Collision Detection Optimization

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  • In this episode we add a weight to the
  • Collision detection
  • I talk about the basics of
  • Here ill show you how we can calculate the inertia for any convexe shape Link to the episodes repo: https://gitlab.com/Marcel.
  • DevLog #3 of my custom C++

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Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ... I recently added Separating Axis Theorem to my game Github https://github.com/johnBuffer/VerletSFML ○ Support me on patreon https://www.patreon.com/c/pezzzaswork ○ Join the ... but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! https://patreon.com/zanzlanz ...

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