Exploring Unity Transvoxel Wip

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  • Added separate surface extraction for ore. Created a 'lightning' gun using Shuriken particle system. For details of the
  • Added rudimentary mining. For details of the
  • The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ...
  • Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ...
  • At least my

In-Depth Information on Unity Transvoxel Wip

The seams you may notice are caused by incorrect normals on transition meshes and texture tiling. WIP No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ...

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