Exploring Unity Transvoxel Wip 2
Let's dive into the details surrounding Unity Transvoxel Wip 2.
- hello everyone, I am working on a game. but currently on the infinite terrain using
- At least my
- Transvoxel
- Added separate surface extraction for ore. Created a 'lightning' gun using Shuriken particle system. For details of the
- The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ...
In-Depth Information on Unity Transvoxel Wip 2
No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ... WIP The seams you may notice are caused by incorrect normals on transition meshes and texture tiling. Added naive edge-collapse for an ~80% reduction in the number of polygons. The prominent 'ribbons' of smaller polygons are ...
Unity Voxel Cross-Section Test #2
That wraps up our extensive overview of Unity Transvoxel Wip 2.