Exploring Unity Transvoxel Wip 4 Mining

Exploring Unity Transvoxel Wip 4 Mining reveals several interesting facts.

  • No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ...
  • Added naive edge-collapse
  • Underground
  • It runs using the
  • This is a test I performed using the

In-Depth Information on Unity Transvoxel Wip 4 Mining

Added rudimentary The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ... WIP Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ...

In this video I delve into the details of the

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