Exploring Unity Transvoxel Wip 4 Mining
Exploring Unity Transvoxel Wip 4 Mining reveals several interesting facts.
- No textures: vertex colouring only. Gaps can be seen in the terrain because I'm not yet updating the transition cells on LOD ...
- Added naive edge-collapse
- Underground
- It runs using the
- This is a test I performed using the
In-Depth Information on Unity Transvoxel Wip 4 Mining
Added rudimentary The 'ridges' are still visible but not as prominent. I ended up just moving each problem vertex back towards where the original ... WIP Added a simple triplanar shader and implemented a more intelligent (and slower) edge collapse algorithm. The 'ridge' visible at ...
In this video I delve into the details of the
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